FWAHBL Run: Singles Day competition terms

DRAFT FOR LEGAL REVIEW. NOT IN FORCE. Written by the build team to describe how the game actually works. Points that need a decision or a lawyer's check are highlighted like this. Replace this page before launch.

1. The promoter

  1. The promoter is Vollebak Ltd, [registered address, company number] ("Vollebak", "we").
  2. By submitting a score you agree to these terms.

2. Who can enter

  1. Open to people aged 18 or over who live in [list of eligible countries: the game currently allows the United Arab Emirates, Saudi Arabia, AU, NZ, SG, HK, MO, TW, JP, KR, CN, MY, TH, ID, PH, VN, IN, BN, KH, LA, MM, MN, LK, BD, NP, PK, FJ, PG, MV; check each for local competition law, and whether any should be excluded. Saudi Arabia and the UAE in particular may restrict prize promotions]. Anyone can play for fun; only entries from eligible countries count.
  2. Vollebak employees, their immediate families and anyone professionally connected with the competition cannot win the prize. [Can staff appear on the leaderboard during the competition?]

3. Dates

  1. The competition opens at 01:00 GMT on 11 November 2026 and closes at midnight at the end of 15 November 2026 in Saudi Arabia, the last of the participating countries to reach it, which is 21:00 GMT on 15 November. It closes at that same moment everywhere, so the local closing time is midnight in Riyadh, 01:00 on 16 November in Dubai, 05:00 on 16 November in Singapore and 10:00 on 16 November in Auckland. Scores and friends' confirmations received after the close do not count.

4. How to enter

  1. Play FWAHBL Run at [final URL] and submit your score with a leaderboard name (3 to 6 letters or numbers) and your email address. Entry is free; no purchase is necessary.
  2. After your first submission, every run you finish on the same device is logged automatically. Your best run counts.
  3. One entry per person. Using more than one email address, or entering on someone else's behalf, is not allowed.

5. Boosting your score with friends

  1. Every entrant gets a personal link. Anyone who plays from your link ("a friend") can give you one score.
  2. A friend's score counts only after they confirm it by tapping the link in the email we send them. Each friend can give one score to each entrant; it cannot be changed once given.
  3. Your score on the leaderboard is your best run plus the confirmed scores of your five highest-scoring friends. Friends still enter the competition themselves, with their own scores and their own friends.
  4. A friend's score will not count for you if it comes from your own email address, a disposable email address, the same device you play on, or the same network you play on. We may also discount friends we reasonably believe are not real, separate people.
  5. Don't send your link to people who don't want it, and don't post it anywhere that doesn't allow it. [Confirm we're comfortable with entrants sharing links publicly, e.g. on social media.]

6. The prizes

  1. Discount code. Everyone whose best run reaches 1,111 points gets one single-use code for [20]% off at vollebak.com, one per person. Friends' scores don't count towards this; your own run must reach 1,111. The code is sent to the email address you entered. [Expiry date, minimum spend, exclusions (e.g. sale items, gift cards), which stores/currencies, can't be combined with other offers.]
  2. The jacket. The entrant with the highest score (best run plus friends) when the competition closes wins one Vollebak For When All Hell Breaks Loose Jacket (approximate retail value US$2,995) in their size. Ties go to whoever reached the tied score first.
  3. The prize is not transferable and has no cash alternative. If the jacket becomes unavailable we may substitute a prize of equal or greater value.
  4. [Is there one winner only, or prizes for the winner's friends too?]

7. Fair play and verification

  1. Every score is checked by replaying the run on our server from the inputs played. Scores that can't be reproduced, or that show signs of automation, modified software, exploits or multiple identities, are removed.
  2. Before announcing the winner we review the top entries and their friends, including replays, timings, devices and networks. Our decision on eligibility is final [subject to local law].
  3. Playing must be done by you, by hand. Bots, scripts, auto-players, macros and anything else that plays or presses for you are not allowed, and runs played that way are removed along with any discount code they earned.
  4. To confirm a high score is genuine, we may ask any of the top [3] players to play the game live on a video call, or to send a recording of themselves playing, before the prize is awarded. If a player can't show a score in a similar range, or doesn't take part within [7] days, their entry may be removed and the prize offered to the next eligible player.
  5. We may hide or remove offensive leaderboard names.

8. Winner

  1. We will contact the provisional winner by email within [7] days of the close. They must reply within [14] days with a delivery address in an eligible country and proof of age and identity if asked, or we may choose the next-highest eligible entrant.
  2. We will publish the winner's leaderboard name and country [and may ask, but not require, the winner to take part in publicity].

9. Your information

  1. We use your email address to run the competition: to send your discount code, friends' confirmation links, updates when a friend boosts your score or someone takes the top spot from you, a reminder on the last day, and to contact the winner. We send Vollebak marketing emails if the "send me Vollebak news" box is ticked, and you can unsubscribe at any time. [That box is currently ticked by default. Pre-ticked marketing consent is not valid consent in some places (for example under the GDPR, and it is risky under Australia's Spam Act and Singapore's PDPA/DNC rules). Please confirm this is acceptable for every country on the list, or we untick it.]
  2. When a friend boosts your score, we tell you their leaderboard name and score. We never show email addresses.
  3. To prevent cheating we keep a scrambled (hashed) version of your network address and a random ID stored in your browser. We use these only to run and police the competition and delete them [within 90 days] of the close.
  4. Emails are sent through Klaviyo and the game runs on Cloudflare; data may be processed outside your country. See our [privacy policy link].

10. General

  1. We are not responsible for entries lost to technical faults, network problems or devices that don't run the game.
  2. We may change, suspend or end the competition if something outside our reasonable control affects it, [subject to local law and any permit conditions].
  3. These terms are governed by the laws of [England and Wales / Singapore]. [Local mandatory rules: e.g. permits for trade promotions in some Australian states (NSW, SA, ACT) are generally needed only for games of chance; this is a game of skill, but please confirm. Check Singapore, Hong Kong, Malaysia, India and others on the country list.]